
Human behaviour is influenced by what is going on here and now, i.e the “situation”. Our aim is to facilitate the design of interactive systems that provide cognitively economic and personalized experiences taking mental, physical, and digital aspects of situations into account.
News
- 2021.03.01 Open position as research assistant in Machine Learning for Situation Awareness-based Attention Guidance
- 2020.12.18 From Explainable AI to “Graspable AI” – Studio on TEI perspectives to explainable AI
- 2020.11.04 External funding from the Swedish Research Council for Exploration of hiring discrimination and possibilities for intervention through eye-tracking
- 2020.06.04 External funding from Crafoord foundation for research on Situation Recognition
- 2020.06.03 InvAI’20 – Workshop on Invisible Artificial Intelligence at NordiCHI 2020
Collaboration
We work with partners in both smaller and bigger projects. Application areas that group members have experience from, or current interest in, include: healthcare / smart homes and hospitals, digital games, pedagogy, marketing / smart shopping, smart airports, individual everyday decision-making and long-term behavioural change, ethics in semi-autonomous systems.
More about us
In the Egocentric Interaction research group we develop and study interactive systems that aim at taking a human perspective on situations, and adapt system behaviour accordingly. We also sometimes choose such a body/mind-centric perspective when analysing and designing interactive systems, e.g. by applying the Situative Space Model pictured below. This “egocentric” design stance complements more common device-centric approaches to Human-Computer Interaction in a world where an increasing number of digital systems influence our individual thoughts and actions (also when collaborating with others) in increasingly subtle ways, e.g. through wearable and embedded sensors/actuators; through local and global processing of biometric data.